using UnityEngine;
using System.Collections;

public class Transparence : MonoBehaviour {
	
	public float Red;
	public float Green;
	public float Blue;
	public float Alpha;
	
	void Start () {
		
		this.renderer.material.color = new Color(Red/100, Green/100, Blue/100, Alpha/100);
	}
	
	
	void Update () {
	
	}
}
